Course Overview…
Meet The Team
Welcome to SCHOOL OF ESPORTS
Key skills developed during our course:
The Education behind our STEM led course –what will I learn?
Better
Game Play
Communication
Skills
Literacy
Skills
Teamwork
Numeracy
Skills
Problem
Solving
Healthy Game
Play Skills
Analytical
Skills
Well - Being
Self-Management Skills
The important bit – learn…
How will I be assessed?
What can I do next?
The bit the parents need to know!
We are excited to announce that we are now a fully accredited centre with Trinity College London to deliver all of our Arts Award qualifications.
Delivering 21st century skills
So, what is the qualification?
Creativity for life
There are five key areas where Arts Award has been found to have a positive impact on young people, as shown through the results of our three-year impact study* led by London South Bank University.
Life skills
Accreditation
Arts choices
Entrepreneurial skills
Creativity for life
FAQ
Esports (or electronic sports) is a term used to describe competitive video gaming.
It’s different from standard video gaming in that esports is competitive (human-vs-human) and usually has an engaging spectator element to it, like traditional sports.
Esports tournaments usually consist of amateur or professional gamers competing against one another for a cash prize.
Think of esports as competitive video gaming where skill and professionalism are celebrated.The pro gamers who play at this level know the games inside out, much like a professional footballer or athlete would in their respective fields.
There are many different games played competitively, with the likes of League of Legends, Dota 2 (multiplayer online battle arena games) and Counter-Strike and Fortnite (shooters) among the most popular. Rules and strategies can differ greatly depending on the game in question. To give you an example of the different team sizes, League of Legends is 5v5, first-person shooter Overwatch is 6v6 and Rocket League (arena football with rocket- powered cars) is 4v4.
Some games are played on consoles like Xbox One or PS4, while others are played using PCs. Matches can take place online over the internet, or at a physical event via a LAN (Local Area Network) connection. Matches can be viewed by spectators in person at a venue (usually for the grand finals) or over the internet via streaming platforms such as Twitch, which broadcast the games live online.
Players will usually play for a set team/organisation, which, like traditional sports, will have their own fans and followers. For example in the UK some of our most well-known esports teams include Fnatic, Excel Esports and London Spitfire.
To give you a sense of the scale of esports, some of the biggest tournaments offer millions of pounds in prizes (like the Dota 2 International and Fortnite World Cup which have some $30m up for grabs), and are watched by millions of fans. These are the exception, however. Other tournaments may have a $1m prize pool or less; amateur tournaments can often have prizes and viewers in the low thousands or hundreds, rather than millions.
Esports engages a wide demographic of young people and is intrinsically a fun, team-building activity that promotes leadership, character development, communication and social skills.
Esports has more than 400m viewers across the world, and in the UK it’s the second most popular sporting activity for boys and girls to watch on screen – behind only football.
It can improve confidence, strategic thinking, problem solving abilities, reading comprehension and phonics skills and can help with the development of digital and cyber skills.
Skills can be transferred across into physical sports and schoolwork, and esports offers a multitude of career pathways.
It can also boost behaviour, concentration and attendance levels in schools.
Last but not least, when played in moderation, video games and esports can be good for mental health – they’re fun to play and can be a stress-reliever.
Esports has created many new jobs around the world – and the number is continuing to grow.
For example, in 2019 the number of esports jobs in the UK posted on jobs board website Hitmarker has risen by 163% year-on-year.
When some people think of esports, they think of pro gamers – the players that compete at the top level, earning thousands, or even millions of pounds. However, esports offers so much more than this.
Like traditional sports, there are commentators, event managers, journalists, content creators, photographers, coaches, sales and marketing executives and many others.
Having an interest or skills in esports can also pave the way to other careers. For example, the wider video game industry is expected to grow to some £180 billion by the end of 2022, with the global games audience estimated at between 2.2 and 2.6 billion people. This offers many more career options, like games development, publishing, streaming and more.
Lessons are delivered online via our dedicated learning management system. Lessons are typically for 1 hour per week and are delivered by fun, friendly expert tutors who are all passionate about what they teach.
Education is not all about books, tests, and school. Children as young as 10 are putting key life skills into practice while gaming. Numeracy, literacy, navigation, how to strategize, supporting peers enhancing their organisational skills.
The only thing is… they do not realise it and need guidance to channel these skills to reach their full potential.
Please see the ‘what will I learn?’ section of our website for more details.
We are excited to announce that we are now a fully accredited centre with Trinity College London to deliver all of our Arts Award qualifications.
Yes, your child will receive a level 1 qualification (Equivalent to GCSE Grades 3-1, Old D-G grades) by the end of their course which is awarded by Trinity College. Trinity College London is a leading international exam board and independent education charity that has been providing assessments around the world since 1877. Over 850,000 candidates a year are entered for examination in more than 60 countries worldwide, Trinity qualifications are specifically designed to help students progress. Once your child has successfully completed the level 1 qualification, we really hope that they will want to continue their esports journey with us and gain their level 2 qualification (Equivalent to GCSE Grades 9-4, Old A*-C grades.) Watch this space for news about our upcoming level 3 Gold qualification which is equivalent to A’level standard which carries 16 UCAS points towards university entry.
Like real-world sports, esports is very inclusive regardless of age, background or gender. Unlike real-world sports, it’s also excellent at engaging individuals who don’t have physical or social confidence.
A recent study by Digital Schoolhouse and Staffordshire University found that:
- Esports creates positive behavioural changes in young players that will translate into behaviour modification in other aspects of their lives
- Communication and team-working were most likely benefits, followed by building community and friendships
- Participating in esports influenced players career choices. 90% said it had increased their interest in a career in the video games industry
- Over 80% of young people said that the competition had increased their interest in participating in other team sports